Why Early Access? “We told our fans and Kickstarter backers we wanted their help shaping Pro Wrestling X, and we're using Early Access to make good on that promise. If anyone wants to hop on board the crazy train, they are more than welcome!” Approximately how long will this game be in Early Access? “Pro Wrestling X is as much a platform as it is an actual game; as such, we'll always be in on-going development. We'll continue to tweak, break, add new features, perfect old ones for quite some time. So the line between 'Early Access' and 'Final' is a bit blurred. In fact, there likely is no 'Final'. With that said, we've laid out a 'Roadmap to 1.0' feature list in our long description. Once we complete that list, we'll transition away from Early Access. We're hopeful this is a 3-4 month timeline.” How is the full version planned to differ from the Early Access version? “We have a short-term goal of reaching the Roadmap to 1.0 feature set. IGN is the Super Fire Pro X Premium resource. Super Fire Pro Wrestling X. The classic arcade game is now on your PC and there is no stopping you in. Pro Wrestling X (PC). Initial released: Nov 18, 2014 EA. More expand_more expand_less. NA playscore. Gamers score: NA person 118 Critics score: NA comment 0. Early Access This game is still in the early stages of development and will continue to be updated with the involvement of the community. Pro Wrestling X for. Beyond that, the sky's the limit. With the help of our fans, Pro Wrestling X in October 2015 will certainly be a very different game from where it is today. From humble beginnings.” What is the current state of the Early Access version? “Our initial Early Access builds are focused on nailing the basics: movement, striking, grappling. The essential heart of any great wrestling game, this is where the fun lives. This is where any wrestling gamer wants to start having input on development. The timing, the pacing, the feel.” Will the game be priced differently during and after Early Access? “Our Early Access game will be regularly priced at a number that is near-and-dear to every wrestling fan in 2014: $9.99. Once we hit 1.0, the cost of the game will rise. And as our game becomes more robust, we'll likely continue to raise the price.” How are you planning on involving the Community in your development process? “For anyone that knows the roots of our game, Pro Wrestling X IS a community project. With the thousands (and thousands!) of fans on email lists and social platforms, we've been a community for a very long time. Our fans have been instrumental in getting us this far, and we wouldn't be here without them. We've had a long history of surveys, questions of the week, and direct email access to our project. We'll continue those practices and develop additional communication tools to get the crucial feedback we'll need to keep going in the right direction.”. 27 October This update started with a simple request from Dave: 'Can we put a tombstone in one of the levels as a Halloween joke?' Less than a month later, our lead artist and programmer put together one of the best arena in our history: Hallows Eve! The ring and arena work like any other level - just pick them from the menu, and you're off and running. Have fun exploring, there's lots of fun goodies around. There's a few more bits that have been added too, and plenty of bugfixes. Here's the list: • Reversals - For a few of the power moves (powerbomb, double underhook backbreaker, pulling piledriver, Ballista bomb), they can be reversed into a swanky backdrop. Protip: There's a flash in the power meter that will tell you when a move can be reversed. Hit RB at the right time, and you'll make your opponent quite the fool. • New special grapple: Pressing Powerslam. Looks gorgeous, it's like the one Goldberg used to pull off. I'm not 100% on this, but I don't think any of the default wrestlers have it emabled, so you'll have to add it through the Edit Mode. • I've been assured by Robert the Man there should be no more sliding characters. • During our Thursday night Twitch Gong Show broadcasts, we noticed a real Player 4 bias in 4-way sim matches - he would almost always win! We put a stop to his cheating, hopefully the balance is better now. • For those who got stuck on the main menu loop, the Start Button actually does what it is supposed to now:-) • Fixed a fog issue that was bogging down entrances. • Miscellaneous odds and ends. Have fun, gang! 16 October OK, this one's a work in progress, but it's got a lot of potential. We've been experimenting with a 'Free Cam' – a camera that can zoom around while playing the game. You can access the Free Cam by hitting the pause (start) button, and turning on Free Cam in the menu. Controls are exactly like Screen Shot mode – use the controller sticks to position the camera, and take shots with the A button. (Personally, I find the current version of the Free Cam to be tough to use while you're actually playing, as your wrestler moves when trying to position the camera. However, it's absolutely STELLAR for filming CPU matches. If you've got suggestions, we're definitely looking for feedback!) Have fun, gang. About This Game Our gameplay is a love letter to the AKI classics of the Nintendo 64 era, WCW/nWo Revenge and WWF No Mercy, and we're taking full advantage of current game engine technology. We're delivering a gaming experience that looks modern but feels fun and familiar. A game made BY wrestling fans, FOR wrestling fans. Our Philosophy Our mission with Pro Wrestling X is clear and attainable: • Focus on simple-but-deep gameplay mechanics that are FUN! • Build a game that's open and moddable. Give PC gamers the freedom and tools to create and share new content. • Create a wrestling game platform that evolves and grows – and never goes backwards. • The ultimate goal: the fun of WWF No Mercy + the depth of Fire Pro Wrestling. • Give love and respect to pro wrestling for the memories it has given us. Roadmap to 1.0 Thanks to a successful Kickstarter, we're committed to delivering the following functionality for our 1.0 release: • Movement – Standard D-pad/stick directional movement; running/Irish whips; climb turnbuckle; enter/exit ring to floor; block/perry/escape (think WWF No Mercy); pick up downed opponent; taunt; pinfall attempt. • Grappling – 4 front grapple moves; 2 back grapple moves; 1 corner grapple; 1 special/finisher. • Striking/submission – 3 strikes; 2 ground submissions; 1 ground strike; 2 flying turnbuckle moves. • Extras – 3 playable characters; 1 base arena; blue steel cage (made most famous in WWF Wrestlefest); 'international objects' (aka weapons). • Controls – Keyboard and USB gamepad support (XBox 360 controller compatible) Current Status: Early Access Pro Wrestling X is an Early Access title, probably not for the faint of heart. We've started with basic movement, striking and grappling, and as we perfect each mechanism, we'll keep adding more. If you are looking for a complete game and don't want to see how the sausage is made, hold off for now. Add us to your Wishlist and circle back in a bit! If, however, you want to witness a wrestling game get developed from the ground up and have your voice heard along the way, hop aboard the crazy train. There may be bugs and glitches and a not-so-deep experience on day one, but we're not going to stop – and we'd love your help! Nice things said about us 'I'm very happy to make a donation for this. Best of luck as always and hope to see this come to completion!' – Producer of WWF No Mercy, Sanders Keel, backing our Kickstarter 'it's been a long-road for the game so far. We're betting that its passionate developers won't be pinned to the mat quite so easily.' – PC Gamer '.An independently developed game that aimed to bring back the glory days of No Mercy was a thing that I very much wanted to play.' – 'With Pro Wrestling X. Coming out, the future of wrestling games could be bright once more.' – Kotaku UK Stay in touch We're all over the Interweb. We send out an email newsletter with project updates every Friday, and we post pretty regularly to Facebook and Twitter. Come find us: Join the email list. Overview Pro Wrestling X is a PC game that aims to revive the style of wrestling gameplay found in the beloved -developed games, such as. Kickstarter Campaign On 8th November 2012 the developers launched a campaign with the aim to raise $75,000 to help fund the completion of the game. Because the game was well into development, the money would be used mainly to improve the art and animations. The campaign failed to reach its target, only reaching $21,207 by its 7th December deadline. The developer has since released the first version of the game, Uprising, in hopes that money raised from selling the game with future updates will fund the rest of the project. Second Kickstarter Campaign In November 2013, it was announced in the Wrestling Gamers United Newsletter that a second Kickstarter would be attempted for Pro Wrestling X. This new campaign's funding goal would be more modest, due to the revenue generated by Uprising. No date has been given for the launch of this second attempt. On the 17th February 2014, Uprising was pulled from the developer's website in preparation for the new Kickstarter campaign. Uprising will no longer be supported and all work will now focus on the new version of Pro Wrestling X.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |